Hello all, having a small problem that I was wondering if anyone else had encountered.
I have a player object, and then as children I have a cube, and a claw that is a child to the cube.
What I am trying to do is when the player clicks fire expand the cube’s Z-scale to make it look like its gotten longer(extended) with the claw.
The problem is that when I expand the Z-scale of the cube the claw Z-scale is also expanded. Is there any way to limit z-scaling to not scale children?
Also I tried having the claw not a child and having a fixed joint to carry it with the cube when the cube expanded, but that didnt work.
Any ideas?
Thank you