Is there a way I can create an particle emitter/animator that moves its particles in all directions, like an expanding sphere or cloud?
Use an ellipsoid particle emitter and set it’s tangent velocity.z to something positive.
Thanks Yoggy. I’m trying that, but it seems that the particles are still just going in one direction. BTW, how come “Tangent Velocity” isn’t documented in the doc’s?
I just tried GameObject->Create Other->Particle System, and then set the new system’s Z tangent velocity to 1, and it works just fine.
There must be something else going on in your setup.
Cheers,
-Jon
Yup, you’re right Jon. I had something screwy in my script that was interfering. It’s working now, thanks!