public Node GetNodeFromWorldPosition(Vector3 wp)
{
int x + Mathf.RoundToInt(wp.x / scaleXZ);
int y + Mathf.RoundToInt(wp.y / scaleY);
int z + Mathf.RoundToInt(wp.z / scaleXZ);
return GetNode(x,y,z);
}
int x + Mathf.RoundToInt(wp.x / scaleXZ); (; expected)
int y + Mathf.RoundToInt(wp.y / scaleY); (; expected)
int z + Mathf.RoundToInt(wp.z / scaleXZ); (; expected)
what am I missing?