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private var frontLeftTyre : Transform;
private var frontRightTyre : Transform;
private var backLeftTyre : Transform;
private var backRightTyre : Transform;

private var backLeftCollider : Wheel;
private var backRightCollider : Wheel;
private var frontLeftCollider : Wheel;
private var frontRightCollider : Wheel;

var frontWheelSteering = false;
var rearWheelSteering = false;

var frontWheelDrive = false;
var rearWheelDrive = false;

var minSteeringAngle = 0.00;
var maxSteeringAngle = 0.00;
var highSpeed = 0.00;

var motorMass = 1.00;
var motorDrag = 0.00;
var maxAcceleration = 0.00;
var maxMotorSpeed = 0.00;
var minTorque = 0.00;
var maxTorque = 0.00;

var centerOfMass : Vector3;

var steeringInput = 0.00;
var motorInput = 0.00;

var motorTorque = 0.00;
var motorAccel = 0.00;
var motorSpeed = 0.00;
var steeringAngle = 0.00;

function Start () {
    transform.parent = null;
    rigidbody.centerOfMass = centerOfMass;

    frontLeftTyre = transform.Find("frontLeftTyre");
    frontRightTyre = transform.Find("frontRightTyre");
    backLeftTyre = transform.Find("backLeftTyre");
    backRightTyre = transform.Find("backRightTyre");

    **frontLeftCollider = frontLeftTyre.GetComponent(Wheel);
    frontRightCollider = frontRightCollider.GetComponent(Wheel);
    backLeftCollider = backLeftTyre.GetComponent(Wheel);
    backRightCollider = backRightTyre.GetComponent(Wheel);
    frontLeftCollider.Falcon With Pivots = this;
    frontRightCollider.Falcon With Pivots = this;
    backLeftCollider.Falcon With Pivots = this;
    backRightCollider.Falcon With Pivots = this;**
    if(frontWheelDrive) frontLeftCollider.driven = frontRightTyre.driven = true;
    if(rearWheelDrive) backLeftCollider.driven = backkRightCollder.driven = true;**
}

function FixedUpdate ()
{
    steeringInput = Input.GetAxis("Horizontal");
    motorInput = Input.GetAxis("Vertical");

    if(frontWheelSteering) frontLeftTyre.localRotation = frontRightTyre.localRotation = Quaternion.LookRotation(Vector3(steeringInput * (steeringAngle / 90), 0, 1 + (-1 * Mathf.Abs(steeringInput * (steeringAngle / 90))) ));
    if(rearWheelSteering) backLeftTyre.localRotation = backRightTyre.localRotation = Quaternion.LookRotation(Vector3(-steeringInput * (steeringAngle / 90), 0, 1 + (-1 * Mathf.Abs(steeringInput * (steeringAngle / 90))) ));

    if(frontWheelDrive || rearWheelDrive)
    {
        motorTorque = Mathf.Lerp(maxTorque / 30, minTorque / 30, motorSpeed / maxMotorSpeed) * Mathf.Abs(motorInput);
        if(motorTorque < 1) motorTorque = 1;
        motorAccel = Mathf.Lerp(maxAcceleration, 0, Mathf.Abs(motorSpeed) / maxMotorSpeed);
        steeringAngle = Mathf.Lerp(maxSteeringAngle, minSteeringAngle, rigidbody.velocity.magnitude / highSpeed);

        motorSpeed += motorInput * motorAccel / motorMass * Time.fixedDeltaTime;

        if(frontWheelDrive)
        {
            frontLeftTyre.speed = frontRightTyre.speed = motorSpeed;
        }

        if(rearWheelDrive)
        {
            backLeftTyre.speed = backRightTyre.speed = motorSpeed;
        }

        motorSpeed += -motorSpeed * motorDrag / motorTorque * Time.fixedDeltaTime;
    }
} 

function AddForceOnMotor (force : float)
{
    motorSpeed += force / motorTorque;
}

Update the errors are on line 51 - 54

You have asterisk characters inserted for some reason at those lines.