var Range = Mathf.Infinity;
var ShootAnim = “”;
var ReloadAnim = “”;
var ArmsAndGun : GameObject;
var ShootParticle : GameObject;
function Update () {
if(Input.GetMouseButtonDown(0)){
RayShoot () ;
}
}
var hit : RaycastHit;
var direction = transform.forward;
if(Physics.Raycast(transform.position,direction,hit,range)){
if(hit.collider.gameObject.tag == "Untagged"){
Instantiate(ShootParticle, hit.point ,transform.rotation);
}
}
} <<<<<<<<<<<<<<<(the error is in this line)>>>>>>>>>>>>>>>>>