Where is the problem ??? help plz
public var bullet : GameObject;
function Update() {
// Move the spaceship horizontally (no changes)
// When the spacebar is pressed
if (Input.GetKeyDown("j")) {
// Create a new bullet at “transform.position”
// Which is the current position of the ship
// Quaternion.identity = add the bullet with no rotation
Instantiate(bullet, transform.position, Quaternion.identity);
}