Expensive Gizmos?

Hey,

The game we’re making right now uses gizmos allot; Gizmos are awesome for showing things that can’t be seen like waypoints etc so we use them allot. But when I run the profiler I see it takes between 2 - 5 % of CPU usage, which I guess isn’t too much but I was wondering do gizmos still get called when on a device?

Thanks

I don’t think so … at least in normal release mode. I’m surprised they show up in the profiler in the editor.

OnDrawGizmos/OnDrawGizmosSelected are not called by the engine in builds.

thanks for the clarification :slight_smile: