Experience bar

Hello again, i have script for a Experience bar, but experience is only +1, and i need experience +10. Please can you help me?
Experience bar script

var curExp : float;
var maxExp : float;
var level : float = 1;

function Update () 
{
	if (curExp >= maxExp)
	{
		print ("LevelUp" + level);
		curExp = 0;
		LevelUp();
	}
	curExp ++;
}


function LevelUp()
{
	maxExp += 20;
	level ++;
}

Thanks

So do curExp += 10 instead of curExp++ ? Not sure what the problem is…

Also, your level should be an int not a float.

Thank you very much. But now i have second problem. I have texture and when curexp + texture + and when you have level 20 texture exceeds my computer screen. And i need texture that increases ranging from 10 to 800. Perhaps you understand.
For understand: texture start in 20 resolution screen and end in 800 resolution screen.
Exp bar script texture

var curExp : float;
var maxExp : float;
var level : float = 1;
var expTexture : Texture;

function Update () 
{
	if (curExp >= maxExp)
	{
		// It means we have leveled up
		print ("LevelUp" + level);
		curExp = 0;
		LevelUp();
	}
	curExp += 10;
}

function OnGUI()
{
	GUI.DrawTexture(Rect(300, 500, curExp, 30), expTexture);
}

function LevelUp()
{
	// Increase our max exp
	maxExp += 20;
	level ++;
}

for example:

texture increases in a range

Not sure how your XP bar works but try changing

GUI.DrawTexture(Rect(300, 500, curExp, 30), expTexture);

into:

GUI.DrawTexture(Rect(300, 500, w *(curExp/maxExp), 30), expTexture);

where w= the maximum length that you want to draw the XP bar. I think maybe you said 800?

Thanks so much