Hi. I’ve implemented a leveling system in my game
and i know i just need to call “CurrentXp += x;” on Enemy “Health=0”
but i can’t figure out how to give access in my “Enemy” script to use “CurrentXp”
XPController Script (This is attatched to my experience bar)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.UI;
public class XpController : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI LevelText;
[SerializeField] private TextMeshProUGUI ExperienceText;
[SerializeField] private int Level;
public float CurrentXp;
[SerializeField] private float TartgetXp;
[SerializeField] private Image XpProgressBar;
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Space))
{
CurrentXp += 12;
}
ExperienceText.text = CurrentXp + " / " + TartgetXp;
ExperienceController();
}
public void ExperienceController()
{
LevelText.text = "" + Level.ToString();
XpProgressBar.fillAmount = (CurrentXp / TartgetXp);
if(CurrentXp >= TartgetXp) //level up
{
CurrentXp = CurrentXp - TartgetXp;
Level++;
TartgetXp += 50;
}
}
}
And then in Enemy script i don’t have access to “CurrentXP” i need to figure out how to do that.