Just thought I’d shared what I’m doing in my port of my iOS title, Demon’s Rise, to OS X / PC standalone build. So far seems to be going well. I’ve had to update the controls / UI to move from touchscreen to keyboard / mouse. I’ve also modified quality settings to get a better look. Lastly, I’ve added better image effects … Ultimate Bloom and the new Unity ToneMap Cinematic effect. The result is really great so far. Here are a couple of comparison shots between iOS and OS X / PC:
iOS:
iPhone Screen 3 by Rajpreet Dhillon, on Flickr
OSX / PC:
Screen Shot 2016-02-03 at 8.14.07 AM by Rajpreet Dhillon, on Flickr
The OS X version is more realistic due to the image effects and there are some cool features like higher poly characters as well as persistent corpses, which are hidden on iOS.
What do you guys think of progress so far? Any other suggestions for adding more graphical shininess to the OS X / PC build without heavy rework?