Experiencing problems with space shooter tutorial

I am on the section where the you set up the bolts being fired from the ship. The problem is the bolts are not appearing. If I view it from scene view they are being fired, but in a straight up vertical position, so you cant see it from top down view. The quad is laid correctly at 90 degrees. If I drag the bolt prefab out onto the sceneview it shows up correctly. Here’s the code for reference.

public GameObject shot;
public Transform shotSpawn;
public float fireRate;

private float nextFire;

void Update ()
{
if (Input.GetButton(“Fire1”) && Time.time > nextFire)
{
nextFire = Time.time + fireRate;
// GameObject clone =
Instantiate(shot, shotSpawn.position, shotSpawn.rotation); // as GameObject;
}

First off:

Can you please learn to use code tag properly?

http://forum.unity3d.com/threads/using-code-tags-properly.143875/

Second:

Please can you ask this question in the official Q&A thread, which you will find in the stickies above?

As such, this is posted in the wrong place, and I’m closing this thread.