Experimental UnityARInterface bug?

Setting up a fresh project and after having built our original with dedicated the ARKit plugin we now want to refractor it for both kit & core but on this fresh project we’re getting

Assets/UnityARInterface/Scripts/ARCoreInterface.cs(8,22): error CS0246: The type or namespace name `GoogleAR’ could not be found. Are you missing an assembly reference?

out of the gate, all we’ve done is import arkit and arcore plugins/packages and then the arinterface folder from the experiemental blog post article from unite.

I could probably rummage around and track down the problem, but wanted to check here incase it’s straightforward.

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Did you import ARKit/ARCore separately or use the ones from https://github.com/Unity-Technologies/experimental-ARInterface ?

ARCore, for example, recently updated to Developer Preview 2, which is an API-breaking change. ARInterface includes copies of compatible versions ARKit and ARCore.

@tdmowrer that’ll be what the problem was is then. Any timescales on updates etc ? Guessing a lot depends on Googles changing goalposts for their dev roadmap.

We’re working on it now; just ironing out some final kinks. You can follow the PR here: https://github.com/Unity-Technologies/experimental-ARInterface/pull/18