You also have to set the BelongsTo mask:
Filter =
{
CollidesWith = 1u << 6,
BelongsTo = ~0u
}
Take a look at this if you want more information on how the collision filter works How to use collision filters in Unity Physics?
You also have to set the BelongsTo mask:
Filter =
{
CollidesWith = 1u << 6,
BelongsTo = ~0u
}
Take a look at this if you want more information on how the collision filter works How to use collision filters in Unity Physics?