Expert advises <3

Hey guys, I’m working on concepts arts, background, musics, some codes etc for my game.

I will be a RPG, maybe Mmo if Atavism is what they say lel.
Anyway i’m thinking about the end graphic design, and… when i tought i found a good style, i just found that on google… maxresdefault hosted at ImgBB — ImgBB.
I fell in love instantly, that’s amazing, low poly, low on Gpu/cpu draw calls etc.

My question here is this : What’s the workflow for a model like that ? I’ll not copy it, but it’s very inspirationnal.
And i would love to do something at that level.

Is it high poly baking to low ?
Substance painter with diffuse colors ?
Hand painting gods ?

Thank you guys, have a nice quarantine :wink:

1 Like

@LordKaho
From personal experience, and also from having an idea of how the Japanese make some of their characters.

A semi low poly 3d model made up of a good polycount, with a cheap plain shader with the shader brightness bumped up a bit, with a cool hand painted texture, plastered onto it. Also, the slightly darker shadowy areas on the clothes and hair, might be hand painted onto the texture too. If the hair can move, it’s because it might be rigged with a few bones too.

On the pink haired girl with the bunny ears, you’ll notice that the top front part of her hair, has a bright highlighted blurry part to the front. That’s most likely done in photoshop or gimp, by making a new layer, and drawing or using the paint brush tool, put a white blob using the colour white, on the hair part of the texture, and then adding a blur or gaussian blur onto it. It’s possible, to use a filter on the blurred out white blob highlighted area afterwards, to make it blend nicely onto the hair.

The metallic parts, are most likely hand painted too.

One thing to note, is that the Japanese have a flair, for fully handpainting alot of their anime jrpg characters.

It looks like mostly solid colors with a lot of ambient occlusion hand painted into the textures. As for the metals, It’s difficult to say if they’re completely hand painted or using some light PBR. I would say it’s all fake because the light angles don’t really match, but PBR metalness can give a great effect to cartoon style if done correctly. Google “stylized PBR”, ther’es a lot of info on the topic.

@LordKaho
So how’s it going? Did our advice help?