Do you have a volume or settings with ‘automatic exposure’ as that is what will happen unless you change to fixed exposure.
There is little space for custom/non-real lighting in HDRP it seems
@andyz Thanks for the suggestion but I can’t find anywhere to change to fixed exposure. My example is just from a default HDRP template in 2019.4 in a new Scene, with an added default Point LIght. So everything is default.
hi, the problem indeed should come from exposure. There is a default auto-exposure mode in the HDRP Default Settings (Look for ProjectSettings → HDRP default settings) - https://discussions.unity.com/t/777661
There is little space for custom/non-real lighting in HDRP it seems
Such a problem isn’t related to non-real lighting but just auto-exposure. You will have the same issue with builtin if you used the same scale of intensity.
Is there any documentation anywhere on the Exposure module? That’s a lot of settings.
Absent that, would still be helpful to understand how to separate effects since it seems like more of a layer thing than a volume thing. My goal is to control intensity of some lights WITHOUT changing the look of other background objects. Maybe its 2 cameras so the different exposures don’t compete?
Two suggestions to make this resource more accessible:
Add the reference hotlinks to the HDRP volume overrides like HDRI Sky, Fog, etc and to the HDRP Default Settings page in Project Settings, as well as hotlinks from each section to its section in the docs
Give the toplevel link to docs it’s own sticky post in the forum. I totally missed it scanning the very good, but very long Getting Started thread