Explain saving in the editor

The Unity Editor has 2 menu items, Save Scene and Save Project. The distinction is vague and cause people to lose work. I can’t find any information about saving in the Manual.

For example: Unity just crashed to desktop and lost 6 hours work! - Unity Engine - Unity Discussions

And there are a ton of similar threads: https://www.google.com/search?q=“save+project”+site:forum.unity3d.com

My suggestion is to add a page in the category Unity Basics about saving in the editor, explaining the rationale and difference between the 2 menu items, that dirty assets are not written to disk until exiting the editor or using the Save Project menu item, and maybe throw in some references to asset serialization and versioning as well.

Added bug report #723478 and a suggestion to rename the menu items on the Feedback site http://feedback.unity3d.com/suggestions/rename-the-save-project-and-save-scene-menu-items

Just so you know, we’ve seen this and a new page is done. Thanks for the suggestions :slight_smile: It didn’t make it into the 5.2 release, but it should go into the next update of the online docs soon.

Huh, I didn’t see the alert for your reply to this thread.

The new page is online now:

Finally a clear, illustrated explanation about the menu items and the things that are saved. \o/

Yes, that was just put online this week! hope it makes everything clearer :slight_smile: