Hello everyone
I’ve created an application for android which use the Vuforia plugin (version 3.0.9) for showing some 3d model for 25 frame markers.
After using the application for a relative long period of time my application become really slow and cannot really use it after (display bug appear).
I guess I have some memory leak so after searching on the internet and into the unity3d portal I saw that Profiler give a lot of information about memory, CPU, GPU and so on.
I’ve already read the document about Profiler (Unity - Manual: Profiler overview) but I don’t a understand a thing about detecting memory leak.
I may be stupid but I don’t know how to interpret the result I get on the Profiler.
Basically, what I would like to detect is if some parameter have a memory leak issue and/or if a specific texture use more and more memory when changing its texture (I’m using Resources.Load<>()).
I’ve already tried to use System.GC.Collect() in some part of my code and use Resources.UnloadUnusedAssets() without any result.
Could you please explain to me simply how can I use Profiler for detecting memory leak?
ps:I have both Unity pro for pc/mac and android and running the Profiler using the Editor.
I really thank you in advance for your help.