Exploding Mesh

I haven’t been able to find any related posts…

I’m importing 2 maya meshes, each about 50k triangles (maybe the problem)

When I import them, the mesh explodes (certain verticies are in odd places) Leaving, a mess. I really have no idea what is happening.

In Maya try using Edit → Delete All by Type → History.

History is clean, or so it says. I’m trying a few 25k polys, rather than 2 55k