Maybe anyone knows it - approximate value of explosion force per kg of artillery ammunition weight? I know there is a lot more about it - weight of shell, type of ammunition and so on. But there is no chance to acquire very accurate data on exact type of ammunition (I did research on 16 inch ammo, but there is no tell even on how much tnt it has beside overall ammo weight) , so anyway what I can only do, is to give only approximate values. Best if there would be separate values for explosion force on ap ammunition and hp.
Any help is much appreciated, maybe someone knows how much 1kg of tnt generates explosion force? (Unity have nice function to apply explosion force, so units in newtons (or anything other, I can convert), on centre of explosion is enough.
Why do you need such precise numbers?
Interesting question, I think this can be usefull - TNT equivalent - Wikipedia
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@Roni92pl Great, thx, I can work with that! Now I assume that half of artillery shell is TNT (due to shell pressure itself, shell weight and fact that many artillery shells have more things inside than just TNT), and I will count on this explosion force. If someone have better approximation, please share 
@LaneFox , I`m creating real physics space battles. I already did realistic turrets with cannons, which shoot ship specific arty, now ap shell impact is easy to do, as this is mainly fast approaching rigidbody against another rigidbody, which Unity do quite good. But if there will be HE shell impact, aside of simple hit, there will be also explosion force which will detour whole ship - and as it is in space - it is much more important factor, than on earth, where everywhere is friction (so any moving object is easily stopped).