Im in the process of trying to make an explosion in detonator and have different segments of a house model that has previously been shattered emmit from the chunks preset. Is there any way to do this or can i just only emit single mesh components from each chunk emmitter.
All help is greatly appreciated
How do the house pieces work? Are they just random chunks that get sprayed out? Or are you instead looking to destroy the house and have a bunch of rigidbodies for each of the particular house pieces?
If you’re doing the first, where it’s just random stuff, then you’ll create a DetonatorSpray component on your Detonator object. Set its object to whatever piece you want. You’ll want to make each piece be a rigidbody. Then do that for however many pieces you have. In the future, it would make sense for the DetonatorSpray to take an array of objects for some randomness.
If the second, then just build the house pieces in a prefab and switch it out for the solid house when the explosion happens. Detonator automatically creates a force to blow apart rigidbodies, just like the cubes test scene. To configure it, add a DetonatorForce to the Detonator object and set its radius and power.
if you are using unity 2D sprites, try using particle System => onParticleCollision.
in 3D, try searching in youtube.
and also, try checking asset in both paid and free.