HI guys
im facing a problem with rendering my explosion. The problem is I have used a circular map applied it to the material that i have used in my explosion, but when i play the same it looks enclosed in a square.
I have used a “circular PNG” map the material that i have used is “Particle Additive” as i want to control the “Tint” color
pls find the attached image for the same.
NOTE: This only happens when I play the explosion on unity iPhone on my mac machine.
Thank you all in advance ![]()

