Explosion not rendering properly

HI guys

im facing a problem with rendering my explosion. The problem is I have used a circular map applied it to the material that i have used in my explosion, but when i play the same it looks enclosed in a square.
I have used a “circular PNG” map the material that i have used is “Particle Additive” as i want to control the “Tint” color

pls find the attached image for the same.

NOTE: This only happens when I play the explosion on unity iPhone on my mac machine.

Thank you all in advance :slight_smile:

181267--6444--$2_194.jpg
181267--6445--$1_126.jpg

has your png correct alpha information that fade out 2-3 pixels before it reaches the borders?

hi dreamora

sorry dude my mistake, Im not using a PNG but im using a PSD. Attached is the same to have a look at it

thank’s

Hey dreamora

dude my problem is not solved yet i tried using a PNG still the same result

:frowning: