Explosion pack. RELEASED!!!!

Hello all!

Just wanted to let y’all know that the explosion pack is released!

Here is the direct asset store link.

Here is the Demo Video.

The pack contains:

  1. A-Bomb!
  2. Artillery strike
  3. Simple explosion
  4. Oil tank explosion
  5. Grenade explosion

Note this is still pretty new and I will probably be updating a lot as they improve.

Any questions? Contact me at 3dDude1@gmail.com
Any ideas for the next pack? Post a idea!

Cheers!

Nice work , great timing on those effects.

looks great. Have you including physical effects with radius value ?

It would be great when you can add small flames to some (line picked-)objects in the near of the explosion. :slight_smile:

Thank you!

Well, not being a good scripter my self I would probably use the explosion damage/force script from the FPS tut…

I could probably add some fire by just running a for loop with all the objects marked as flammable near the explosion… I don’t know. It might be hard. If you had a wooden house, how would you tell that the fire should be bigger for that? :confused:

Cheers!

Bump. in hope of more comments lol

Jeeeesh tough crowd :frowning:

Wow thats pretty cool looking especially for Unity. Vid quality is a bit crap though :frowning:

Thank you!

Yeah, I took the vid with quick time player lol

I think you’re skills with particles are very impressive. Very nice work.

I love the dirty explosions, they remind me of halo 1. I will be purchasing this within the next couple days, once I actually get to needing explosions :slight_smile:

Thank you!

Last bump…

Looks great! How heavy of a call is that atomic blast, can you run it with stats enabled or provide some feedback on that? I was wondering if this is something that could be implemented on iOS, or is it like Detonator which cannot.

-Tim

Here is a picture with stats:

With no scene it was 7 drawcalls.

And if you want I could include a version with less particles, optimized for the iphone.

Cheers!

That is excellent, very light weight! I like it. I will check it out in the Asset store tonight after work!

Thanks!

-Tim

Your welcome!

Cheers!

Yes, a version for IOS would be great! (please mention that on the asset store, when you implement it).
…and please let us know…
By the way: I love your quote" Go outside the graphics are amazing"

Ok, well heres the problem. I have a ipod but no IOS version of unity.

So I cant really test it :frowning: I could do my best to add the correct shaders/reduce particle counts. But I am not sure if it will work.
Do you have any idea of what I could do?

Anyway lol thanks!

Cheers!

It would be great if you could tweak the timing of the explosions without having to change your project’s timescale… maybe a script similar to your scale script that tweaks the min/max energy values of the emitters?

That was what I was thiking as well; For example: The bigger the Nuke explosion, the slower the dustcloud should be…
Great work man!