Well, not being a good scripter my self I would probably use the explosion damage/force script from the FPS tut…
I could probably add some fire by just running a for loop with all the objects marked as flammable near the explosion… I don’t know. It might be hard. If you had a wooden house, how would you tell that the fire should be bigger for that?
I love the dirty explosions, they remind me of halo 1. I will be purchasing this within the next couple days, once I actually get to needing explosions
Looks great! How heavy of a call is that atomic blast, can you run it with stats enabled or provide some feedback on that? I was wondering if this is something that could be implemented on iOS, or is it like Detonator which cannot.
Yes, a version for IOS would be great! (please mention that on the asset store, when you implement it).
…and please let us know…
By the way: I love your quote" Go outside the graphics are amazing"
Ok, well heres the problem. I have a ipod but no IOS version of unity.
So I cant really test it I could do my best to add the correct shaders/reduce particle counts. But I am not sure if it will work.
Do you have any idea of what I could do?
It would be great if you could tweak the timing of the explosions without having to change your project’s timescale… maybe a script similar to your scale script that tweaks the min/max energy values of the emitters?