I already asked this but,
How do I make a sound be heard really far away? I'm using Detonator, and it's when a missile hits the ground. The missile is being shot from a plane, which keeps flying. I've tried adjusting all the settings, but nothing seems to work. Someone suggested parenting a gameobject that was closer to the player and emit the sound from there, but the player could be anywhere in relevance to the missile.