explosion working in unity, but not when I export to web

So currently my explosion is working when I hit play in unity, but if I export my game as a web app or even a stand alone app, the explosion doesn’t happen… Is it possible when I export that the explosion prefab isn’t getting exported along with the game? How would I check?

Here’s how I use the explosion btw.

(this is OnCollisionEnter)
trigger = Instantiate(Resources.Load(“explosion”, Transform), this.transform.position, this.transform.rotation);

The resources folder does not transfer over to a webplayer, so using it automatically destroys your ability to use a webplayer. One alternative though, is to store the explosion somewhere in the map, for instance like storing a bullet inside a gun, and when you need it, you use the preexisting model as the master. You can disable the master, too, and reenable the clone once you produce it.
Hope it helped.