So currently my explosion is working when I hit play in unity, but if I export my game as a web app or even a stand alone app, the explosion doesn’t happen… Is it possible when I export that the explosion prefab isn’t getting exported along with the game? How would I check?
Here’s how I use the explosion btw.
(this is OnCollisionEnter)
trigger = Instantiate(Resources.Load(“explosion”, Transform), this.transform.position, this.transform.rotation);