I have a structure that once hit by another collider it will Instantiate a broken version of the structure in its place, Every thing works fine. All pieces of the broken structure have colliders and rigidbodys then the structure crumbles as intended.
I have a RPG that fires a missile, Once missile hits another collider it explodes with AddExplosionForce obviously causing anything with a rigidbody to be effected.
The missile hits the structure > Missile Explodes with force > Structure Instantiates then crumbles to the ground not effected by the Missiles explosive force.
The Missile should send the broken structure pieces flying all over the place but it dose not.
Is there a way to fix this problem? Sorry for the essay Thanks.