So I have been reading that the detonator framework is too slow for ios. Are there any easy alternatives for explosions out there?
You can still use the detonator framework if you take out some of the heavy stuff ( heatwave, shockwave, sparks, etc) . You just need to modify the package for your needs. Thar’s what I did and it worked perfectly fine.
Ah I see. Did you ever have multiple explosions going on at once?
yes I tried 7,8 explosions at once and it worked fine
With the 3GS it goes fine but with hd resolution on ipad / iphone 4 the effects must be opted to overdraw as little as possible, otherwise the fillrate will kick in heavily
How do you do this, i.e. limit overdraw on the effects? Is it dependent on shaders?
The best way is to burn ram and pre render a large explosion animation as frames for this platform. There’s only the overdraw of a quad then and providing you don’t draw too much transparency on top of other transparency, it should be cool.