I have a collection of closely placed cubic GameObjects with a Rigid body and a Box Collider. I’m certain that they are not touching (I purposely placed a small gap between them to avoid face overlap) yet when I press Start they “explode” outwards, repelled by a collision I assume. What’s weirder is that this sometimes doesn’t happen and the cubes are properly placed. It doesn’t seem consistent. I’m not sure why that happens and any feedback would be much appreciated. (I tried to upload an image to show the problem but for some reason it’s not parsing the image…)
What’s the area of influence of a collider if it reaches outside of the boundaries set by the box collider? (I have the exact same scale on my cube as I have on my box collider) Is there any obvious solution other than widening the gap?
Thanks for considering my question.