Export 3ds / FBX / unity problem

Hello,

When I export the model using “fbx” 3ds Max gives me this error:

The following parent and/or ancestor node of the Link(s) is/are not part of the BindPose definition.
-Bip01 Spine1
etc…
"

and

"
The relative matrix of the following link(s) do not match the one stored in the BindPose definition.
-UpperBody01
-UpperBody01
etc…

anyone knows how to solve?

317155–11193–$messo_135.rar (662 KB)

Hi, we attempted to open the file but it complains about a missing an Oblivion dlu

Sounds like you are using a funky plugin?

What exactly does the DLU do? chances are this is causing some kind of conflict.

Think you can get the plugin here Maintenance - XWiki

Its an Export plugin? I’m a little confused, this shouldn’t be needed/used at all when exporting to Unity

i use niftool,an import/export plugin for nif file(oblivion file).

i’ve solved:

1 import in 3dsmax 2009 with the nif plugin
2 save the file as .max
3 open the .max file in 3dsmax 2010
4 export as fbx

worked!