Hi,
i am basically combining all the textures into one but also need to export the texture file out.
this was working before but no longer does, probably because i updated to unity v4 (need this to work for editor,android, iphone and webplayer
newTexture.Apply ();
byte[] bytes = newTexture.EncodeToPNG ();
System.IO.File.WriteAllBytes (Application.dataPath + "/../testscreen-" + ".png", bytes);
ERROR = System.IO.File’ does not contain a definition for `WriteAllBytes’