Export Animation from 3ds Max as .fbx file

Hey guys,

I have a simple 3ds Max Model which is an editable Poly and just animated with keyframes.
If i export my model as .fbx file, Unity doesnt import the animations.

Is there any special setup i have to do?

Thanks in advance.

Unity can't do vertex animations (not without a special tool like Mega-Fiers) so if your model in Max isn't set up using bones then it won't animate in Unity. You need to skin the model to a skeleton, biped, or simple bones in Max before importing it to Unity, and then your animations will appear.

If you need more info than that just ask.