When I export the animation from 3DMAx to Unity, the leg(foot) orientation of the bone is wrong (on the contrary). Only the left leg(O.o)
If I animate without rotation of the legs, the animation plays correctly. but if I adjust the foots, animation is wrong again.
I’m using biped animation without footsteps from 3DMax, and exporting as FBX Baked.
I try export with older versions of FBX Exporter but I don’t have success.
I try Export from Maya too. No success.
Someone can help me?