Export blender file into Unity keeping the modifier effect

Hello all,

I’ve applied a “Wave” modifier on a model, in Blender, to make it look like it’s blowing in the wind.

Did anyone here managed to export to Unity and keep the modifier preferences?
Can you tell me the taken steps?

The .fbx file will not include the preferences of the applied modifier.

I have the same problem, my displace modifier don’t export correctly.
Can anyone help?

Try using an alembic .abc file instead of an .FBX. it’s a larger file with the vertex data cached per frame so keep the number of frames and the polycount low.