I have problems when exporting models from Blender to Unity5. Each time I want to export some object the rotation of the X axis in Unity appears in 89.xxx when in blender everything is 0. I export to FBX.
In blender I also have the scale to 1 and in unity the object appears in 100.
How can I solve these errors?
I know there is a solution created by the community, but is there any official way to solve it?
For people who are reading this and not using any add-on/plugin, hopefully the steps below will help:
Blender 2.78a to Unity 5.5.1f export process:
The object must be rotated X=90.
If you already created your model, enter Edit Mode and rotate everything X=-90 (so your model looks correct).
Menu: File | Export | FBX (.fbx)
Disable the button next to the “Scale” field (the button that says “Scale all data according to current Blender size (…) Python: EXPORT_SCENE_OT_fbx.apply_unit_scale”).
Forward: -Z Forward, Up: Y Up.
(optional) Tick “Selected Objects” and activate only “Mesh” button.