i have rig/skin a model and its animation using 3ds Max.Finally i export its Fbx.i import this fbx into unity. but i am getting some unexpected geometry issues.Some parts of my geometry is animating very odd unlike as in max.
Regards,
Rehan
i have rig/skin a model and its animation using 3ds Max.Finally i export its Fbx.i import this fbx into unity. but i am getting some unexpected geometry issues.Some parts of my geometry is animating very odd unlike as in max.
Regards,
Rehan
Hi there!
It`s extremely difficult to help you without seeing some screenshots or having a look at the model, but one suggestion would be to export your file as an fbx and then reimport it into 3dsmax again. If the exported imported model looks strange in 3dsmax, it would definitely be a 3dsmax export issue. If not, something weird is going on when Unity imports.
Could you please post some screenshots?
Cheers,
Roald