Simple question, but I can’t seem to find how to do it (Unity free, Windows): How do I export a font texture so that I can edit it in Photoshop?
p.s. My font is already imported, and a font texture and font material exist in the project view. I just can’t find out how to then get this font texture out (as a PNG).
Is there anyway to resize a font texture once it’s been created? I exported mine with a scale of 200 in the hopes that the resolution/quality would be sufficient when scaling to smaller (more reasonable) sizes.
When I make my custom texture font dynamic, everything goes out of wack and it becomes unable to isolate character, like a poorly tiled textured.
Dynamic Fonts don’t have a texture, they are generated at runtime from the OS font rendering.
from the other fonts you could do it, but its not a grid either.
I personally would go with BMFont for a texture font though or Hiero if oyu are on osx and use the texture and data file you get along it for an own system (given you don’t own ezgui)
EZGUI can’t export it, but EZGUI can use bitmap fonts exported with hiero / BMFont pretty much directly (on its page ezgui has a short documentation on use either of the two. for bmfont you just export it and then rename the fnt file to txt and drop it and the texture into the unity project to use it on a SpriteText object as used by most gadgets actually