Hi, I know this isn’t completely relevant to Unity but I’m sure someone on here can help.
I have an iOS App thats going to be published to the App store via a 3rd party. Once I’ve exported it from Unity, I must take it into Xcode, archive it then export for App store (I think thats right so far).
I have been sent a Provisioning Profile, Certificate and a Private Key to add to my project but thats where I’m getting stuck.
I’m not sure how to set this up properly and what to make sure I’m doing it correctly so I don’t end up sending him an incomplete IPA.
Can anyone walk me through this or point me to some documentation please?
Much appreciated