i have a rendered shot i want to get out of blender so i can import it into unity as a texture and i cant figure out how
i set up the target folder and everything and the i tried pressing save image in the file window which seems to do nothing
what am i doing wrong??
as soon as i pressed submit i figured it out… sorry nvm
That’s good, but don’t use jpegs for anything in Unity.
You lose quality and won’t save any space. Use png.
–Eric
cool i didnt know that thanks for the tip
Yep, just to explain a bit more, with Unity everything is either DXT compressed or uncompressed, so jpegs, like everything else, also will end up DXT compressed or uncompressed. Hence you don’t gain anything by using them and can only lose quality.
–Eric
If you use Photoshop, I recommend keeping all your textures as layered .psd files. The bottom layer should be the exported UV map from Blender, and you should never change it unless the UV map changes. That way you always have the reference under the layers that actually provide colour.
ive got to sit down and read about textures at some point…not looking forward to that…
thanks for the tips