Export material tranparency from 3DS max

Hi,

I’m exporting object from 3ds max as .FBX, but I have a problem. In Unity, the material that should be transparent are not. And I know how to apply transparency to a texture, but not to a material. Can ou help me please?
Many thanks

Can you explain more what your trying to do and or post the material in question I use max all the time I might be able to help you out…

Ok that’s nice!

In fact I have my object in 3ds max, with different material (I means colored faces), bu NO textures. And some part of my object are windows, so I apply a transparency on some faces. But when I export into Unity (using .FBX format), these faces are not transparent anymore. I see the original color of the faces but it is not transparent. And in Unity, I know how to apply a transparency to a texture, but I didn’t find the option to do it in a face that just have colors applied.

Thanks for your help!

There’s nobody to help me? :frowning:

In your 3d app you’re applying a different material to the poly’s you want to be transparent correct? If so, then just assigning that material one of the transparent shaders is all you need to do.

Yes that what I want to do, but I don’t know how to do it into Unity (I’m a beginner with this platform). Is there someone to explain me?
Thanks :smile:

you must just apply the correct shader.
Your 3DS Max materials are of no importance in Unity, the realtime shaders applied in unity define the behavior.

There are various threads on this, a few tutorials on the different places as well as their usage in example project and tutorials on the website and naturally the documentation :slight_smile:

I had a look on the unity manual, but look like I can apply transparency only to TEXTURES, and not to MATERIALS. Is that true, or can I make a material transparent as well?

Transparency etc are shader behaviors and shaders are applied to materials only, so its to materials only :slight_smile:

But the transparency bases on the texture data / defined color data naturally

Would recommend you to just toy with the alpha shaders.

Ok I found finally!! Thanks for your help!!

just apply a transparent diffuse shader and lower the alpha

trying to make glass also but cant find that alpha shaders when I made car-glass transparent diffuse. Any help appreciated.