Export mesh from Blender

I’m new to Blender. I created a simple pyramid and I want to use its mesh as Mesh Filter in Unity. But I can’t find any native way to do it in blender. Any suggestions? Is there any other free 3D modelling software with this support?

2781449--201249--Screen Shot 2016-09-08 at 8.14.22 PM.png

If you started the model with the default cube, and never changed the name in Blender, then it is named “cube” and is what you will see there in your picture.

The easiest way for many people to work with Blender is to just put the .blend file in the directory(however you like to organize things). Unity can automagically import it.

If your problem isn’t the import, rather you want to change what is on the “mesh filter” there, showing a different model, but not have to recreate the object, you can do it. Open up the object tree in your resources that has the pyramid model, drilling down to the mesh itself. You will see it has that same “mesh cage” icon as the mesh filter for the cube has. Then you can drag and drop it and it will replace the cube.

Beyond what I mentioned above, I’m not sure of your exact situation, so if what I suggested isn’t what you were looking for, explain it better. FYI, Blender is well supported in Unity, and is considered by lots of people to be the best free 3d modelling software hands down, so you are on the right track using it as far as I’m concerned.

I never thought about this, but it’s actually genius. Thanks for the tip :slight_smile:

1 Like

I am extremely sorry for replying this much late. The email notification got ignored somehow.
I eventually figured it out and did exactly as you have instructed above. Thanks for the answer!

Blender3D and Unity3D really go together hand-in-hand with the automagic import. I just made a cool cliff face in a few easy steps.