I am using the editor script here.
To try to export a normalmap from unity, but it is exporting corrupted files, and running a null reference and I can’t figure out why.
Can someone else test this script to see if they have the same problem?
I am using the editor script here.
To try to export a normalmap from unity, but it is exporting corrupted files, and running a null reference and I can’t figure out why.
Can someone else test this script to see if they have the same problem?
Sorry to bump, but I am on a timeline, and I am still stuck on this.
Can anyone help?
Works fine here (or I wouldn’t have posted that
). Try setting the texture to isReadable manually first, before using it. I’m not really sure about that AssetDatabase.ForceUpdate thing; I got it from another script and it seems a bit hackish.
–Eric
Yeah I tried that.
hmm…
Is there some kind of set-up I am missing?
No, everything is explained on the wiki page. There’s very little to it; not sure what could go wrong.
–Eric
I was having the same problem, and noticed I was getting:
"Unsupported image format - the texture needs to be ARGB32 or RGB24
UnityEngine.Texture2D:EncodeToPNG()
UnityEngine.Texture2D:EncodeToPNG()
ExportNormalmap:ExportNormalmap() (at Assets\Editor\ExportNormalmap.js:19)
[…..\Runtime\Graphics\Texture2D.cpp line 1442]"
But changing to one of those 2 formats did work, which is cool.