export package in v3 is different?

hi -
Does ‘export package’ in Unity3 no longer work the same as 2.6? It doesn’t seem to.

If I select an object in the hierarchy window, the export will list the entire project contents, other scenes, everything - rather than just that object and its children and dependencies.

This is what makes the export package useful (sort of like creating a prefab and exporting it).

The only method that seems to work to export a specific selection is if you select something in the project view. But then you have to figure out all the dependencies yourself if those dependencies were organized in the scene hierarchy. So I tried putting the scene object with children and scripts into a prefab - and then if I try to export it, no dependencies at all are included and it doesn’t work either.

sorry if my question should have been answered by reading the manual. It says to select objects in the “project view”. I thought I remembered being able to select hierarchies in the hierarchy view, but maybe I am remembering wrong.

It seems if I want a particular organization of objects with applied scripts, I need to make a scene just for that purpose, and then select that scene in the project view and use export package.

I’m wondering this, too. Exporting a prefab doesn’t include any dependencies… so I’m not sure what the point is.

edit: if I create a new scene and just have the prefab in there, it still wants to include ALL the assets as dependencies…

How am I supposed to make use of packages?

edit2: seems to work like I expected now. weird