Hi I am still having problems with getting my textures in to Unity.
when saving my object in a C4D format i got an error message in Unity
saying that Cinema 4D couldn’t convert the .C4D file to an fbx file.
when i do an export in FBX format there is no error message but there is no texture either .I am using Cinema 4CD 10 , before i have used version 9.5
everything worked fine. i have used UV mapping. Does somebody know what my problem could be.
importing works at first, but when going back to cinema, changing something in the modell and then going back to unity - as nicely shown in the video tutorial -
spinning beachball!!!
and everytime Unity opens, it opens the cinema 4d also!
I would love to decide that for myself; how can i stop that?
I submitted a bug report, but hadn’t thought to include the console information:
GUID: f082b42ebd111338a000267940b7be59...Cinema 4D couldn't convert the .C4D file to an fbx file.
Try exporting the .C4D file to an fbx file manually.
You need at last Cinema 4D 8.5 to import .C4D files directly.
(Filename: FBXImporter.mm Line: 603)
Note that it works when I add the model to the project after Unity starts as Nicholas suggested. Once. If I try to reimport the model using the “Settings” button, this happens.
Some days ago our 3dartist switched from c4d 9.6 to c4d 10. He exported the file as fbx (as the automatic cinema import nerver worked)and in unity there didnt arrive any textures. Workaround: Open the fbx from c4d 10 in c4d 9.6 (as 9.6 doesnt suport 10 files)and export the fbx as fbx. So the problem lies with unity I guess.
Everyone who has a problem with this issue please report a bug with the c4d files you are trying to import. If someone has a character animated with c4d 10 which for some reason doesn’t import. Also please send it to me.
I have tried reproducing the issue on various machines (intel and ppc) but it worked fine so far.
My experience is the same as Marble’s. I haven’t used Unity for a while so didn’t realize I had a problem, because it didn’t seem I had at first. Anyway, to import C4D r10 objects I have to 1) model in C4D and save 2) quit C4D 3) switch to Unity which starts up C4D and imports.
So, to repeat, the workaround is to quit C4D always before switching to Unity. After the asset has imported, quit C4D again. Then, if wanting to enable mesh colliders, for example, Unity starts up C4D and no problem, happens smoothly and quickly. Then quit C4D.
Want to modify the model. Start C4D, modify, save, quit, switch to Unity, it starts C4D and updates the model perfectly. After Unity has finished importing, quit C4D. I found I didn’t have to ever quit Unity, but HAD to quit C4D.
Have I repeated myself enough? Sorry. Not trying to be a jerk, just fuzzy brained right now.
Open the plugins folder next to cinema 4D 10. In the Unity -C4DToFbxConverter folder, delete the following files:
Unity-C4DToFBXConverter_8.5.xdl
Unity-C4DToFBXConverter_9.5UB.dylib
Unity-C4DToFBXConverter_9.x.xdl
The importer native C4D importer should now work with C4D 10 again.
(Note that this issue happens only on some C4D installs, not all)