Hi people,
Well, I’m starting testing unity for a game project and some question using the exporter blow up.
The first is with the obj exporter from 3ds max 2009. Well, is it possible to make an hierarchy when export to unity? For example, four wheels have a car as a parent and each wheel have children mesh? When I do it, each mesh is exported separately.
The second is with the fbx format. When I export a car, for example, the hierarchy is exported right but some submeshes have rotations in its transformation component. Is there a way to export it without its transformation?
Thanks a lot!
José Ricardo