Has anyone tried writing a script to export all 3d models in the scene to .obj or other format file? I’m just wondering, because say I have a game scene which was created inside Unity by adding different models, positioning and rotating them around etc. and I want to make a cinematic cutscene in say… Maya. Ofc. I could just do everything manually and try to recreate the same scene in Maya, but that would take ages, especially if theres more small models in the scene, and it would be way quicker to export the whole scene to one model format which can be read by Maya or other software for that matter.
So anyone tried writing script to do that yet? Any pointers to whether it’d be hard or not?
Thanks
Though, I’ve never used that particular script (I’ve rolled my own OBJ importer/exporter in various program environments) the OBJ format is pretty simple, and hopefully that script will work out for you or at least get you pointed in the right direction.
Oh, thanks for that! I’ll try to scramble something up using that exporter as a reference
Quick question though, say in the unity scene I have one model in one position, and another model bit further. Would I have to go through any extra steps that aren’t done in that ObjExporter to make sure that those exported models would be in same coordinates (as in same or at least similar distance from each other like it was in Unity scene) and have same rotations?