Since FBX format is the default import format for Unity, it should also support exporting to that format.
I’ve been working with games for a long time now, and there is always a lot of times where being able to get something from the game engine back into a 3D package very useful if not necessary.
For example building custom mesh colliders, mesh for particle emission etc., for a level setup in the engine.
I think Unity should make it a priority to be able to export to either FBX or Collada. Obj is an ancient format and doesn’t work with vertex colors.
And someone wrote that Unity is a game engine and not a modelling tool. So what? Unity is a tool, and good for procedural mesh generation, which can be very useful for creating geometry for a game or something else creative.
Kind regards, Tobias Biehl / Technical Artist @ Playdead
i dont think that is possible considering that you are trying to export from unity which is is a game engine, and into Maya which is a 3d editing tool. It only works the other way around (like you said) according to my knowledge.
I know this is an old thread, but I figured I would let you know that I’m working on a exporter right now that exports from Unity directly to the Maya Scene format: