I read about this option in the URP Global Settings, which will generate a JSON file with shader information.
Sorry if this is stupid, but I can’t figure out where this file is? This details is omitted in the docs.
I read about this option in the URP Global Settings, which will generate a JSON file with shader information.
Sorry if this is stupid, but I can’t figure out where this file is? This details is omitted in the docs.
Ok, I found it by digging through the source code (in ShaderStrippingReport.cs)
Temp/shader-stripping.json
Am I crazy or is this not mentioned anywhere?
EDIT: After finding this report it doesn’t provide any additional information that wasn’t already available in the Debug log.