export simple animation from 3ds max 2011

I found this tutorial
http://www.bleepng.com/blog/2009/05/unity-iphone-touch-animation-tutorial/

It worked fine with maya but there is some issue when I tried to export it from max. The animation does not play. There is no animation in Unity. Some help as to how to export from max and import into unity. There are no bones just simple animation.

Thanks

Should be as simple as:
Create object and animation in Max
Export to FBX (be sure animation is selected in the settings)
Import into Unity (I usually just export to the project folder/assets/
then Unity automatically imports it when I go back to Unity).
Drag FBX file from Project panel to Heirarchy panel
Go to Game mode
Object’s animation should run

Did you bake the keyframes? Is the option to bake keys ticked?

I never baked my animations but they still worked :open_mouth:

Maybe because bake keyframes is automatically checked in Maya. So take a look.