Export TILING X Y value from Cinema4d

Hi everibody! II have a Cinem4d (R12) model properly texturized with defined Tiling (ripetitions of a texture in X and Y)…

When I generate the fbx (2010) can I export the tiling value too? (in order to have tiling already set up in Unity 3.0?

(always sorry for my language)

anyone?

nobody :frowning:

Hello,
I also have this problem and I think you should set the texture in C4D conform to UNITY, but I am also thinking how this should be working.

I saw this post is form the december, so are there any solutions from your side?

Have you tried baking your texture(s) in Cinema?