Hi everibody! II have a Cinem4d (R12) model properly texturized with defined Tiling (ripetitions of a texture in X and Y)…
When I generate the fbx (2010) can I export the tiling value too? (in order to have tiling already set up in Unity 3.0?
(always sorry for my language)
Hello,
I also have this problem and I think you should set the texture in C4D conform to UNITY, but I am also thinking how this should be working.
I saw this post is form the december, so are there any solutions from your side?
Sammer
5
Have you tried baking your texture(s) in Cinema?