When I use the FBX Exporter to export a generic animation the resulting FBX armature does not have a hip bone. It seems the hip animation keys are applied to the mesh instead. I tried experimenting with root motion to see if that can change it but to no avail. Does anyone know how to export the animations with a hip bone?
Hi! This seems like a bug, if the hip bone is part of the hierarchy it should be exported. If possible can you please share the original hierarchy/animation with the Unity > Help > Report a Bug… menu.