Exporting a Blender rigged model to Unity

I have created a relatively simple rig for a human character using this 3 part tutorial series:

Blender 2.6 Tutorial 30 - IK Rigging.

Everything works nicely in Blender, but now I am ready to export the model and rig to Unity - but I have a few questions.

The rig has IK control bones for the hands and feet, so should they be deleted after I have made some animations and before I export the mesh, rig and animations? Do the IK control bones have any functionality in Unity? Or does the fbx exporter ignore those control bones?

TY in advance for any info.

gryff :slight_smile:

If i remember correctly, the bones are exported but have no functionality and don’t deform the mesh, so you don’t have to remove them before export. You can even delete them in Unity after import, if you want.

EDIT: Forgot something. You can uncheck the “Deform” checkbox in the bone tab in blender and they don’t even export.


Image Source

TY woodn. If that is true, the 3 tutorials I linked too, in fact, tell you to turn off “Deform” for the IK bones as you proceed through the tut series. So my bones are already turned off :slight_smile:

One other question though has popped into my mind. Several bones are “segmented” (eg: lower arm bones and neck). This is done to kind of “spread” the twist of the mesh as certain bones are rotated. Any idea how this is handled in Unity?

TY again for your info and prompt feedback.

cheers

gryff:)

AFAIK, segmenting bones is handled blender internally and does not affect vertex weights direcly. So it doesn’t carry over to Unity.

Mind if I ask a noob question – it is at least related to the topic :slight_smile:

Why export to FBX? From my experience, and tutorials I’ve been following, Unity is able to import .blend files directly. Also, if you make changes in Blender, they either auto-refresh, or you can just right-click and refresh/reimport easily. Is there some advantage to converting to FBX first?

In my case shopguy - force of habit, though I always feel I have more control :wink:

gryff :slight_smile: